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ARDUINO & ROBOTICS CODING – BEGINNER LEVEL FOR INNOVATIVE CLASSROOMS

Course Title: Arduino & Robotics Coding – Beginner Level for Innovative Classrooms

Location: Ankara, İstanbul, İzmir, Antalya, Samsun, Kayseri, Diyarbakır / TÜRKİYE

Duration: 5 Days (25 Contact Hours) Language: English (B1+)


Detailed Course Schedule

DayTimeModule & Training Activities
Monday10:00-16:00Module 01: Introduction to Robotics & 21st-Century Skills • Registration and course introduction: Setting expectations . • How robotics transforms education: Opportunities and digital inclusion. • Hands-on: Introduction to the Arduino ecosystem and basic electronic components.
Tuesday09:00-15:00Module 02: Coding & Computational Thinking Foundations • Developing computational thinking through block-based and text-based coding . • Practical Workshop: First circuit designs: LEDs, buttons, and basic sensors. • Integrating ICT tools for active learning in robotics.
Wednesday09:00-15:00Module 03: Problem-Solving with Sensors & Actuators • Using Arduino to inspire problem-solving and collaboration . • Workshop: Measuring the environment (temperature, light, distance) and taking action. • Station and playlist rotations for personalized learning in robotics.
Thursday09:00-15:00Module 04: Mobile Interaction & Creative Media Integration • Exploring mobile and outdoor learning possibilities with robotics . • Project Session: Designing a “Smart Solution” prototype for a classroom challenge. • Documenting projects through visual storytelling and simple websites.
Friday09:00-15:00Module 05: Future Trends & Innovation Workshop • Investigating emerging trends: AI-driven robotics and IoT (Internet of Things) . • Final Task: Designing a tech-integrated lesson plan aligned with curriculum goals . • Final reflection, personal action plans, and certificate ceremony.

Learning Outcomes

After the course, participants will be able to:

Methodology

The course is Active & Experiential, prioritizing hands-on exploration over lectures. It is Innovative & Engaging, using gamified approaches and Al-enhanced tools to make learning dynamic.

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